Sponsored By:   Atlantis Technology
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February Vacation Tournament

1. All teams must be USA Hockey or CAHA registered.

2. All play will be governed by USA Hockey rules.

3. All players must have participated in at least 10 regular season games. If a player has not participated in 10 games prior to the tournament, the tournament committee will review and render specific judgments regarding team rosters.

4. All team players and coaches must sign in prior to playing their first game and each subsequent game. If a player does not sign in prior to the start of a game—the team will be issued a bench minor penalty.

5. All players must have legal equipment. CHIN STRAPS are required at all levels. MOUTH GUARDS are required at Peewee levels and above. WYHA encourages the use of neck guards at all levels.

6. All teams must be ready to play 15 minutes before scheduled game. Two-minute warm-up time begins when the Zamboni leaves the ice. Teams must be on the ice when the Referee signals to start the game or a
delay of game penalty will be assessed.

7. Teams may consist of up to 20 players and two goalkeepers.

8. Non-playing members are not allowed on the bench. Injured players wearing a HELMET may occupy the penalty box during the game.

9. No team may bring up an A or 1, Tier 2 player from a lower level.

10. No team may bring down upper level players.

11. Per USA Hockey, Mite/8U players should play on an age appropriate ice surface. Therefore, Mite/8U players may not be called up to play in a full-ice game.

12. Head coaches must be USA Hockey patched. A maximum of four (4) coaches are allowed on the bench.

13. Each team must submit a “stamped” USA Hockey Roster. Should a player be brought up for the tournament, a copy of that player’s roster must be submitted in addition with the player’s name designated. “Walk-in call ups” are not allowed.

14. The Tournament Committee reserves the right to place a Team in a bracket other than that Team’s official league designation in order to ensure competitive equivalency. For example, a Valley League “Mite C’ team may require placement as a “Mite B” team in the tournament based on their “to-date” record and competition. If competition is equivalent, divisions may be combined.

15. All full-ice games will consist of three (3) periods, each being 12 minutes in length and following stop-time rules. There will be no time-outs allowed during the regular tournament games. One time-out will be allotted to each team in the semi finals and finals.

16. CROSS ICE RULES – Cross Ice Mite games are played four on four plus goalies. Games consist of two (2) halves, each being 26 minutes in length, running time. Line changes every two (2) minutes by buzzer. Cross Ice Mite games will use a blue puck, and “Mite” sized nets. There are no time-outs at the Mite level.

17. MERCY RULE – If at the end of the second period of play a team is trailing by five (5) or more goals, running time will commence. If the deficit becomes four (4) goals during the third period, stop-time will resume. Stop time will occur if losing team is on power play.

18. STANDINGS - Two (2) points are awarded for a win, one (1) point for a tie and zero (0) points for a loss in each team's three scheduled games.

19. FINALS - The two teams with the highest point totals qualify for the finals. In select divisions, semi-finals may be held. If two or more teams tie in the standings, the following tie-breaker system will be applied:


** A single tie-breaker must clearly break a tie between ALL tied teams. If any teams are still tied, ALL TIED

Games will be scored with a maximum six goal differential.
Ex: Team A defeats Team B 11-3, the game will be recorded as a 9-3 win.

TEAMS ADVANCE to the next tie-breaker.

  1. If the teams played head-to-head, the victorious team will advance. If the teams did not play, tied, or

    split a two game series, the teams move to step B.

  2. If one team in a three-way tie has beaten BOTH teams head-to-head (without losing to either team), that

    team shall advance. The tie between the remaining two teams shall then be determined beginning again

    with head-to-head. If there is no team that has beaten the other two, all three teams go to step C.

  3. The teams will be slotted according to the least goals allowed. If two or more teams have the same

    number of goals allowed, all teams go to step D.

  4. The teams will be slotted according to the highest goal differential. Total Goals Against will be

    subtracted from the Total Goals For to determine Goal Differential. If two or more teams have the same

    number for Goal Differential, all tied teams to go step E.

  5. The teams will be slotted according to the Total Number of Penalties they each incurred during the

    regular tournament games. If two or more teams have the same number of penalties, all tied teams go to

    step F.

  6. In the event that the teams are still tied at this point, the Tournament Director reserves the right to make

    the final decision on where teams place for the Championship Games.

20. TIES IN THE FINALS - If a final game is tied after regulation play, the following procedure will be used to break the tie:
Clock will be set for two (2) minutes stop-time and a four (4) on four (4) will be played, then clock reset to (2) minutes and three (3) on three (3) is played, then clock is set for (10) minutes and two (2) on two (2) is played until a team scores. Each time clock is set a face-off will be at center ice. In the Mite Division, over-time will begin with four (4) on four (4).

21. Sign-ins – If a player does not sign in prior to the start of a game—the team will be issued a bench minor penalty.

ABSOLUTELY NO FIGHTING WILL BE ALLOWED OR TOLERATED ON OR OFF THE ICE. Referees are instructed to eject any player/s, coach/s or parent/s engaged in fighting. Any player incurring four (4) penalties in one game will not be allowed to play for the remainder of that game. If a player receives a game misconduct, the player will be ejected from the game in which the infraction occurred as well as the following game.

Any head coach whose team receives a total of 15 or more penalties in one game will be suspended for the following game. If a coach receives a game misconduct penalty, he will be ejected from the game in which the infraction occurred as well as the following game. THERE WILL BE NO EXCEPTIONS. WYHA reserves the right to review all cases involving major penalties, match penalties, game misconducts and gross misconducts. WYHA reserves the right to escalate punishments of any reviewed penalty. In the event that a misconduct penalty occurs in the player's last game, the Tournament Director will notify the team's respective league/s for further ruling. After the accumulation of 16 total penalties in one game, clock will run nonstop. * * Any penalties remaining at the end of regulation will be carried over into the subsequent overtime period.

Minor - 1.5 minutes (double minors are considered two penalties)
Major -  5.0 minutes
Misconduct: - 6.0 minutes
Game Misconduct - Ejection and one game suspension
2nd Game Misconduct Ejection from the tournament

23. All game officials will be in good standing with USA Hockey and the state of Massachusetts.

24. The Waltham Rink Manager governs use of facility. Any damage to the locker rooms will be duly noted and reparations will be the responsibility of the occupying team.

25. Mass Hockey Rules will be used.